This module explores how to use classes to construct a dynamically sized stack. By closely examining this implementation of a useful data structure, you will learn:
How a constructor member function can be overloaded to allow different initializations
How to use a copy constructor
How a destructor member function works
Stack and Heap in C++
You know that an automatic variable is created when its definition is executed.
The space for an automatic variable is allocated in a memory area called the stack.
The stack has a fixed size that is determined by your compiler and there is usually a compiler option that enables you to change the stack size although this is rarely necessary.
At the end of the block in which an automatic variable is defined, the memory allocated for the variable on the stack is released,
and is thus free to be reused.
When you call a function, the arguments you pass to the function will be stored on the stack along with the address of the location to return to when execution of the function ends.
Memory that is not occupied by the operating system or other programs that are currently loaded is called the heap or the free store.
You can request that space be allocated within the free store at runtime for a new variable of any type.
You do this using the
operator, which returns the address of the space allocated and you store the address in a pointer.
The new operator is complemented by the delete operator, which releases memory that you
previously allocated with new. Both new and delete are keywords, so you must not use them for other purposes.
Freeing up memory using delete
This ensures that the memory can be used subsequently by another variable.
If you do not use delete, and you store a different address in pvalue, it will be impossible to free up the original memory because access to the address will have been lost.
The memory will be retained for use by your program until the program ends.
Of course, you cannot use it because you no longer have the address. Note that the delete operator frees the memory but does not change the pointer.
After the previous statement has executed, pvalue still contains the address of the memory that was allocated, but the memory is now free and may be allocated immediately to
something else, possibly by another program.
The pointer now contains a spurious address so you should always reset a pointer when you release the memory to which it points, like this:
delete pvalue; // Release memory pointed to by pvalue
pvalue = nullptr; // Reset the pointer
Now pvalue does not point to anything.
The pointer cannot be used to access the memory that was released.
Using a pointer that contains nullptr to store or retrieve data will terminate the program immediately, which is better
than the program staggering on in an unpredictable manner with data that is invalid.