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Lesson 2A simple ecological Simulation
Objective Describe the purpose and general specifications for the simulation.

C++ Ecological Simulation

Let's look at a simple ecological simulation program that is an extension of the predator simulation used as the course project in Building Classes in C++, the previous course in the C++ for C Programmers series.
The ecological simulation program displays a "world," which is actually a group of squares that are either empty or occupied by a lifeform. This world has a one-square border that is always empty. The simulation goes through a series of cycles. At each cycle, the squares of the world are populated by a variety of lifeforms, who then interact with neighboring lifeforms according to a series of rules.

In the simulation we'll be looking at, the lifeforms consist of predators, prey, and plants. The predators feed on the prey, who feed on the plants. If a predator lifeform is in a square that adjoins a square occupied by a prey lifeform, the predator eats the prey. Lifeforms can also die of old age or overcrowding.

In the example below, you see a 10 by 10 "world," occupied by predators (X), prey (Y), and plants (Z). Notice the empty, 1-square border around the "world."
			   

0 0 0 0 0 0 0 0 0 0
0 X X Y X 0 0 0 Z 0
0 Z Z Y 0 0 0 0 X 0
0 0 0 0 Y X 0 0 Y 0
0 Y 0 Z X X 0 Z Y 0
0 X X 0 0 Z X X Y 0
0 X 0 0 Z Z 0 0 0 0
0 0 X Y 0 Y X 0 Z 0
0 0 Z Z 0 X X 0 Y 0
0 0 0 0 0 0 0 0 0 0 
Let's begin our examination of the simulation by looking at the abstract base class we'll be using for the lifeforms.